![]() ![]() The controls consist mainly of giving the player a greater ability to change the camera angle. How do the controls handle, you might ask? Well, I wish there was something better to report, but generally they were lacking also. ![]() You can, however, make it automatic, letting the AI take over but this basically makes you a spectator and isn't very thrilling. ![]() If you start thinking about your next move, often you've already been hit at least once, creating a need to rush through each battle as fast as possible which makes it difficult to enjoy. The other interesting issue is that, again, it's in real time. ![]() It also affects what you use in your attack as certain spells work better on smaller areas and some work better on larger ones. For instance, if you find yourself in the center, it becomes harder to run away as you can be attacked from all sides with the whole party suffering damage. Depending on where you are, either the center or perimeter A, B, or C, you'll notice it greatly affects how you attack and defend against your opponents. When an enemy is found, a screen is pulled up with Mouse and his companions in one of four placements. Once Mouse leaves the city, he'll run into enemies and fight them using a unique battlefield structure. One part of the game that is different is the battlefield. Generally, what you see is a game that functions physically like it was on a console one or two generations back. When close up or during a cut-scene, the characters seem to glide across the ground, and objects that are moved such as doors or windows fail to give any sense of weight or the force required to move them. For instance, when walking into a wall or solid object, Mouse will keep going instead of stopping. As the guard departs, she informs you that Xelpherpolis isn't ready to see you yet and to have a look around the city.Īnother issue you'll see is that the physics of the game, well, defy physics. After attempting to read the intro, you will follow Mouse as he lands on Pandule and a royal guard finds and escorts him to the inn where he will be staying. Not to fear however, as the words are in a text box at the bottom of the screen, but you'd better be a speed-reader if you want to catch them all. It appears that instead of converting the dialogue into different languages, shortcuts where taken during development, and when the characters are supposed to speak, there are no voiceovers. That thing turns out to be an interesting issue involving the intro and general gameplay. As Mouse starts talking to the captain and to his instrument, Pattimo, you'll notice that there seems to be something missing. Once the game is started, a short intro will begin with Mouse on a ship headed toward the island of Pandule. Unfortunately, as you'll see, most of the rest of the game is either inadequate or barely meets any sort of standard. That about sums up its redeeming qualities. In addition, you'll be introduced to over 160 types of monsters and an original battlefield layout. Or is it?Įphemeral Fantasia is a role-playing game where you take Mouse and other characters through the island of Pandule, trying to discover why nobody ever leaves and the cause of the princess's solemn demeanor. Well, all this is of no concern to Mouse as he's there to compose a song and maybe get a five-finger discount when convenient. Something else seems mysterious too, as no one ever wants to leave Pandule once they arrive. There is definitely something peculiar about his new employer however, and the princess seems very downtrodden and cold during what should be the happiest time of her life. Once he formally accepts the task, he sets off to compose the song using Pattimo, a living instrument and traveling companion to Mouse. When Mouse arrives on the island, he is introduced to his guard Rummy and brought before the acting ruler of Pandule and the princess Loreille, the sole inheritor to the royal line of Pandule. Who would even notice if a few valuable trinkets came up missing with all the wedding events and activities going on? After all, Lord Xelpherpolis is the acting ruler of the small island Pandule and is probably quite wealthy. Upon receiving this request, Mouse hardly hesitates at taking the opportunity and quickly sets off for the island. Mouse, a traveling musician and amateur thief, has been contacted to compose a song for Lord Xelpherpolis's wedding. ![]()
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